Nurudeen Momodu

REAL-TIME 3D ARTIST | TECHNICAL ARTIST | TECHNICAL ANIMATOR | 3D GENERALIST | UNREAL ENGINE

I create character-driven animation, digital humans, performance-capture workflows, and interactive real-time systems in Unreal Engine. With 10+ years in 3D animation and a technical focus developed since 2020, I combine visual storytelling with practical system-building and production problem solving.FEATURED PROJECT

Digital Puppet System | Real-Time Character Performance Framework

Digital Puppet System

Real-Time Character Performance FrameworkA reusable Unreal Engine character system combining Live Link facial capture, controller-driven body animation, runtime character switching, and interactive digital human performance.My contributionI designed the character framework, connected facial and body performance inputs, built runtime avatar switching, and developed reusable animation workflows for live performance, simulation, training, and interactive applications.

ANIMATION AND VISUAL STORYTELLING REEL

A selection of stylized animation, commercials, short films, sports content, and social media work.

Animation and Visual Storytelling Reel

Technical Toolkit

Unreal EngineLive LinkAnimation BlueprintsMetaHumanControl RigMotion CaptureMayaCharacter AnimationSequencer

Capabilities

ANIMATION AND STORYTELLING

Character animation, stylized animation, commercials, short films, social media content, and cinematics.

Performance Capture

Facial performance capture, controller-driven body animation, motion-capture cleanup, character performance refinement, and interactive real-time experiences.

REAL-TIME CHARACTER SYSTEMS

Unreal Engine 5, Animation Blueprints, Live Link, MetaHuman, Control Rig, Sequencer, and runtime character switching.


BACKGROUNDBefore specializing in real-time character systems, I spent more than a decade creating stylized animated videos, commercials, short films, sports-focused digital content, and social media work.PROFESSIONAL EXPERIENCE2015 to 2018 | 3D Animator | OrangeVFX Studios
2019 to 2020 | 3D Generalist | Anthill Studios
2020 to 2021 | 3D Animator | Invisible Universe
2021 to 2022 | 3D Animator | Basketball Forever
2022 to Present | Technical Artist and 3D Animator | Lotusfly Animation
AVAILABLE FORFull-time, contract, freelance, and remote opportunities in 3D animation, technical art, real-time content, and performance-driven character work. Based in Ontario, Canada and available for North American engagements where Canadian-based contracting is supported.