Nurudeen Momodu
Technical Artist | Digital Humans | Performance Capture | Real-Time Character Systems
Animator and Technical Artist with 10+ years of experience creating character-driven content across animation, film, and real-time media. Recent work focuses on digital humans, Live Link facial performance, controller-driven body animation, and real-time character systems in Unreal Engine.
Digital Puppet System

Real-Time Character Performance FrameworkA real-time Unreal Engine character system combining Live Link facial capture, Xbox controller-driven body animation, runtime character switching, and interactive digital human performance.
Skills
| Unreal Engine | Live Link | Animation Blueprints | MetaHuman | Control Rig | Motion Capture | Maya | Character Animation | Sequencer |
Experience
| LOTUSFLY ANIMATION | BASKETBALL FOREVER |
|---|---|
| Technical Artist | 3D Animator |
| 2022 - Present | 2021 - 2022 |
What I do
Digital Humans
Building real-time character experiences in Unreal Engine.
Performance Capture
Live Link facial performance and controller-driven character animation.
Technical Art
Developing reusable character systems and animation workflows.